memory alignment
Q: so when we declare a variable, can it be given an unaligned address, that we have to later fix like this?
Great question 👌 — let’s break it down carefully.
🔹 In normal C code (user-space, standard malloc/stack/global variables):
The compiler and runtime guarantee that variables are allocated with the correct alignment.
Example:
int x; // always aligned to 4 bytes on a 32-bit or 64-bit system double y; // usually aligned to 8 bytes
You don’t need to “fix” alignment yourself.
If the compiler needs padding (inside structs, arrays, etc.), it will add it automatically.
So in everyday application code, you’ll never see an int
at an odd address unless you deliberately break the rules.
🔹 Where unaligned addresses can happen:
Packed data (files, network packets, protocols):
struct __attribute__((packed)) Header { char a; int b; // may be at offset 1, unaligned };
If you directly read
hdr->b
, that could be unaligned. Fix: eithermemcpy
to an aligned int or realign manually.Casting raw memory:
char buf[10]; int *p = (int *)(buf + 1); // not guaranteed aligned *p = 42; // 💥 may crash on some CPUs
Hardware buffers / DMA:
- The OS might give you a pointer to a buffer, but the hardware spec says it must be 4/8/16-byte aligned.
- In that case you round it up (like the
(addr + 3) & ~3
trick) and use the aligned pointer.
Custom allocators / low-level OS work:
- In kernels, hypervisors, drivers, or embedded bare-metal work (like what you’re doing with QNX/ARM EL1/EL0), sometimes you get a raw address and must ensure it’s aligned before use.
✅ So to answer directly:
- For normal variables in C: they’re always aligned correctly, you don’t need to fix it.
- For raw memory, packed structs, device buffers, or low-level code: you may have to manually align addresses.
Would you like me to show you a struct memory layout demo in C (with padding vs packed) so you can see when alignment breaks down? That’s usually the eye-opener.
Q: but if we change the address like above (0x1003 to 0x1004) will it access correct data?
Ah — this is the subtle but very important point 👌
If you take an unaligned address (say 0x1003
) and then just "round it up" to 0x1004
, you’re not fixing the data, you’re changing where you read from.
That means:
- At
0x1003
, the correct data might actually begin. - At
0x1004
, you’ve skipped 1 byte, so you’ll be reading the wrong thing.
So simply aligning by bumping the pointer is not a magic fix — it’s only valid if the buffer itself was designed to be aligned and you just needed to "mask off" the misaligned part.
🔹 Example
Suppose memory looks like this:
Address Value
0x1000 AA
0x1001 BB
0x1002 CC
0x1003 DD <-- data starts here
0x1004 EE
0x1005 FF
If the protocol says "the 32-bit number starts at 0x1003", then:
- Correct bytes =
DD EE FF ??
- If you just round to
0x1004
, you’ll getEE FF ?? ??
→ wrong data.
🔹 The real fix for unaligned data:
You cannot just shift the address.
You must either:
Use
memcpy
into an aligned variable:uint32_t val; memcpy(&val, (void *)0x1003, sizeof(val));
This is portable and avoids unaligned access.
Or read the bytes manually and reconstruct:
uint8_t *p = (uint8_t *)0x1003; uint32_t val = p[0] | (p[1] << 8) | (p[2] << 16) | (p[3] << 24);
✅ So the bottom line:
- Aligning an allocated buffer is valid (e.g., make sure a malloc result is aligned).
- But if the data actually begins at an odd address, rounding up will lose data. You must handle unaligned reads carefully, not just mask the pointer.
Do you want me to show you a safe C utility function that can read a uint32_t
from an unaligned address correctly (portable across ARM/x86)?
Perfect 👌 — here’s a portable utility for reading and writing 32-bit integers safely from potentially unaligned memory in C.
🔹 Safe unaligned read (32-bit)
#include <stdint.h>
#include <string.h>
// Read a 32-bit little-endian value from possibly unaligned address
static inline uint32_t read_u32(const void *ptr) {
uint32_t val;
memcpy(&val, ptr, sizeof(val)); // memcpy handles unaligned access safely
return val;
}
✅ Why this works:
memcpy
is guaranteed by the C standard to work byte-by-byte.- The compiler usually optimizes it into efficient instructions (on x86 it may just be a single load).
- Safe on all CPUs (even ARM/MIPS that forbid unaligned access).
🔹 Safe unaligned write (32-bit)
static inline void write_u32(void *ptr, uint32_t val) {
memcpy(ptr, &val, sizeof(val));
}
🔹 Example usage
#include <stdio.h>
int main() {
uint8_t buffer[8] = {0xAA, 0xBB, 0xCC, 0xDD, 0x11, 0x22, 0x33, 0x44};
// Read starting at offset 1 (unaligned address!)
uint32_t val = read_u32(&buffer[1]);
printf("Read value = 0x%08X\n", val);
// Write a new value starting at offset 3 (unaligned)
write_u32(&buffer[3], 0x55667788);
printf("Buffer after write: ");
for (int i = 0; i < 8; i++)
printf("%02X ", buffer[i]);
printf("\n");
return 0;
}
🔹 Output (on little-endian system)
Read value = 0xDD112233
Buffer after write: AA BB CC 88 77 66 55 44
💡 If you know the data is big-endian (common in network packets), you’d still use memcpy
, but then call ntohl()
or manually byte-swap.
⚡ Bonus: Some compilers (GCC/Clang) have builtins like __builtin_bswap32()
or unaligned access attributes, but memcpy
is the most portable and standards-compliant way.
Do you want me to also show you how struct packing vs natural alignment can cause unaligned fields (the common case where this matters)?
so memcpy will copy 32 bits starting from unaligned memory 0x1003 to a valid local aligned int variable of 32 bits, and that's how it is portable.
✅ That’s why all serious code (kernels, drivers, protocol parsers) use memcpy or bytewise access when dealing with wire formats, packed structs, or device descriptors.
So when people say “align memory to 4”
They could mean two different things depending on context:
Allocation / buffers / hardware:
→ Ensure the starting pointer is a multiple of 4 using the formula.
Accessing misaligned fields:
→ Copy from unaligned source into an aligned destination (memcpy trick).
The whole idea of alignment is just:
Round the address up so it becomes divisible by
N
(the alignment requirement).
Summary
-
General case (any N):
-
Fast bitwise case (N is power of two):
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